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Fable Foundry

Terrain Builder

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Grey Hyper-PLA · Unpainted — All terrain pieces are printed in Grey Hyper-PLA, unpainted. Print times are estimates and may vary. Prices exclude shipping.
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📐 Coverage & Rules Guide

Kill Team (44×30″ / ~112×76 cm)

Recommended coverage25–40%
Obscuring terrainEvery model must have ≥1 piece of obscuring terrain visible from its position
CoverModels within 2″ of terrain get Light Cover (–1 to hit)
Engagement range1″ horizontal, 5″ vertical
Board size44×30″ (official) · 22×30″ (matched)

Kill Team requires dense terrain. Aim for at least 6–8 pieces of obscuring terrain. Vantage points should be present but not dominant.

Warhammer 40K (44×60″ / ~112×152 cm)

Matched play coverage20–30%
Area terrainModels wholly within get Cover bonus
Obscuring terrain≥5″ tall blocks line of sight
Deployment zonesTerrain must not block primary deployment zone (9″ from edge)
Light cover thresholdModel at least 50% obscured
Mission-critical zonesLeave centre 12″ relatively open for objective contestation

Use the "Crucible of Battle" terrain layout as a baseline: 1 large ruin centre, 2 medium ruins flanks, scatter terrain throughout. Avoid clustered terrain that creates impassable corridors.

Coverage tags used in this builder

KILL TEAM<15% coverage
SKIRMISH15–30%
FULL BATTLE30–50%
GRAND BATTLE50–70%

Age of Sigmar (44×60″ / ~112×152 cm)

Recommended coverage15–25%
Terrain densityTypically 5–8 pieces per 44×60″ board
ObstaclesModels cannot move through, can fight across (1″)
Cover saves+1 Save characteristic when wholly within terrain
Defensible terrainGarrison up to indicated model count
Faction terrainPlaced after generals, before scouts — check warscroll

Spearhead (22×30″ / ~56×76 cm)

Recommended coverage25–35%
Terrain count4–6 pieces on a half-board

AoS terrain is more narrative than competitive — prioritise visual interest and line-of-sight variety over strict coverage percentages.

D&D 5e / Pathfinder — Encounter Maps

Grid scale1 square = 1″ = 2.54 cm = 5 ft in-game
Typical encounter area10×10 to 20×20 squares (25–50 cm)
Recommended coverage30–50% (walls + obstacles)
Half-cover+2 AC and Dex saves (low walls, corners)
Three-quarter cover+5 AC and Dex saves (pillars, portcullises)
Total coverCannot be targeted (fully behind terrain)
Difficult terrainCosts double movement to enter
Creature sizesTiny ½″ · Small/Med 1″ · Large 2″ · Huge 3″ · Gargantuan 4″+

Scale reference

Space Marine (38mm heroic)≈ Medium creature (1″ base)
Doorway clearance≥1″ wide for Medium, ≥2″ for Large
Ceiling height (dungeon)Typically 10 ft = 2″ = ~5 cm

For dungeon crawls aim for 40–60% coverage to create corridors and rooms. For outdoor encounters 10–20% scattered terrain works better. Use the ½″ snap (G key) for fine positioning on a 5-ft grid.

Snap settings for D&D

Standard grid1″ snap (G) = 1 square = 5 ft
Fine placement½″ snap (G again) = half-square
Recommended board3×3 (90×90 cm) for standard encounter · 2×2 for small rooms
Controls & Shortcuts
Navigation
Alt + dragOrbit camera
ScrollZoom
FFocus selected piece
Placing Pieces
Drag from catalogPlace new piece
Click+drag pieceReposition
[ / ]Rotate CCW / CW
↺ CCW / ↻ CW buttonsRotate by snap angle
Editing
Ctrl+CCopy selected
Ctrl+VPaste (offset)
Ctrl+ZUndo last action
DelDelete selected
Floors & Snap
AutoAuto-stack on surfaces
G / 1–5Force floor height
G keyToggle ½″ / 1″ snap
Fable Foundry
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